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Games Review

Today we presented each of our games and i went around and played each one. The game which i have chosen to blog about is Dani's game. The game is called The Battle of Cleopatra I really Liked Dani's game, as you can see she put a lot of time and effort into it. Even tho it the game came from a package on unity, Dani seemed to know the in's and out's of the game. The graphics were very pleasing to look at, and the mechanics of the game worked really well.Using the kit she had, she still have to add things to it to make it work and come together.  She watched YouTube tutorials to add different components like sounds and how to get the doors moving at certain speeds. I like how its a challenging game and its not straight forward, you have to think of how to pass the level. Like at the start where it is a maze you have to go the right way so you can go to the next step. I think it was incredible to see the end result as she had been working alone unlike a lot of people
Recent posts

Week 10

I worked on customising characters clothes, there are no default examples of clothing that suited the 1916 genre so I tried to substitute by changing colours/edge wear/cloth wear etc.  I looked for assets online but seen as fuse is still in beta there isn't much assets online so I had to do without them. I tried to get rid of the badge on the hat but couldn't so instead i just changed colour to try blend it into hat. You can still see it but it isn't as noticeable.

Finalizing my GDD

My role is to create characters for the game. I looked at the clothing adobe offered but it doesn't have anything that suits the 1916 genre, so I spent some time looking up how to create your own clothes and watched YouTube videos on it. It's a lot harder then I anticipated so I am going to have to continue watching videos and trying it out to try and create my own clothes.

Game Design Document

I was talking to Chris and we agreed that m y Role in the group is to create the characters in the game and to make sure they fit in with the year of the game it is set in. https://vimeo.com/325028075?fbclid=IwAR2q-VfRACFpN7Rk25Io5ci9s6HYxDy5_BpY7PYb53Q3lXQCbIWN45Y5ylk

Project Beta

Game Rules 1. Game assets load in with unity’s pre-loader. 2. Main menu appears. 3. Player clicks the play button to start. 4. Timer starts and player spawns on the map with 100 health, 12 ammo bullets and a gun. 5. Player encounters enemies running at him/her, so he shoots them with the gun. 6. Enemies begin to hit the player as the player is running away and takes 15 health points from the player. 7. Player is running around dodging the enemies from hitting him/her as well as shooting them. 8. Player runs out of ammo and must run to find an ammo box. 9. Player finds an ammo box, so he/she gets 12 bullets(ammo) and begins shooting and killing enemies again and trying to dodge the hits from them. 10. Player sees his/her health is running low so goes running around looking for a health box 11. Player finds a health box, so he/she gets 50 extra health and begins shooting and killing enemies again and trying to dodge the hits from them. 12. Player hits into a trap

Game Testing

I think this was a good article to read about giving criticism as it is what we are doing at the moment by commenting on other peoples alpha and first playable blogs. It tell's us how beneficial it is to get good and bad feedback without being biased. It gives some examples of how to tell someone that there work isn't good by saying something that they could improve on instead of pointing out specifically that you don't like it which i think was a great and helpful thing to have in their article. I also agree that when it comes to game testing that you should get someone that is in your target audience to try it out instead of a random person as their feedback will be the most valuable. I think testing someone's could be fun as you get to tell them what you most enjoyed and liked about it and what you think they could improve on, you could also give them some ideas that they could add to it that they wouldn't have thought of. It would be the same as if someone

Unity Free Tutorials

I decided to try and find a tutorial on how to add a health bar, I looked through a few but they were pretty bad ones that were made on much older version's of unity so I thought it would be best to not try that as something might not work in the newer version of Unity. So I decided to go through Jimmy Vegas's videos to try and find a health bar and of course I did thankfully. There was a lot of coding for just a health bar, much more then I thought there would be.  It took a long time to get the health bar up and running, I was having a few problems with it, with sizing and placement etc. But in the end i got it working