Skip to main content

Game Elements

It was hard for me to read this article about design tools. There was a lot of big words in there that I did not understand which kind of bored me.... but at the same time I wanted to know more about the tools and terms used. 
The Perceived consequence tool summed up is when the player comes up with a plan and then see the results of it. Most RPG games would have used this.
Adventure games would use a bit of both perceived consequences and intention.



Comments

Popular posts from this blog

Growth Mindset

https://www.pinterest.ie/pin/337840409537125049/ This was the first time I've heard about growth mindset. I would definitely see my self as having a fixed-mindset. If I ever come across a challenge i try my best to avoid doing it as i know no matter how much i try to overcome it it wont work.

Unity Tutorial 02

UNITY... My head is all over the place after this tutorial. If something doesn't work I find it very hard to figure out what I did wrong, I had a problem with the script and it was the exact same as what the tutorial showed, but it wouldn't work for me. It's annoying that the unity tutorial just continues after each video because if you make a mistake you either can't go forward until you figure out what's wrong (which could take forever) or you just continue and not be able to see it work like it is suppose to.. But overall it seems much easier then I thought it would be to make a simple game like that. The C# script's are a little confusing as i don't fully understand the language but i'm sure I will learn and understand it more as time goes on. Creating this in world game reminds me of a game i played before called Rust.