It was cool to see how weapons are interpreted into a game. There is a lot of little details that you have to put in to make the axe work with scripts, animation and sizing etc. There is alot of going back and forth for scripting. It felt like it took a very long time just to get the axe to swing but once i got it working i was happy as it looked good.
I was talking to Chris and we agreed that m y Role in the group is to create the characters in the game and to make sure they fit in with the year of the game it is set in. https://vimeo.com/325028075?fbclid=IwAR2q-VfRACFpN7Rk25Io5ci9s6HYxDy5_BpY7PYb53Q3lXQCbIWN45Y5ylk
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