I found this reading incredibly boring, I tried scanning over it to read the main point's to make a blog and there was no big points that I could see. I did't learn much from the reading as it was just different people's view's on what a story is in a game and how to make a good one and also one of the reading's talked about story for a movie and for poetry...nothing to do with games, and we obviously already know about a story having a beginning, middle and end. The only new thing I learned was that game's can have multiple beginning's, middle's and end's.
I do see how the user interface is a big thing in game design as the player sees the controller as part of themselves in game. A good idea I got from the reading was what to name my game as it had mentioned putting the evil into it like "into the woods", or "encountering the evil". Josh Campbell's was prob the most interesting to read out of the boring lot as he is talking about the steps his hero did and that its a general formula that a lot of people use.
I do see how the user interface is a big thing in game design as the player sees the controller as part of themselves in game. A good idea I got from the reading was what to name my game as it had mentioned putting the evil into it like "into the woods", or "encountering the evil". Josh Campbell's was prob the most interesting to read out of the boring lot as he is talking about the steps his hero did and that its a general formula that a lot of people use.

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