Skip to main content

Unity Tutorial 05

The skybox really makes a difference to the game, i didn't think it would but after trying out a few different ones its amazing to see how different you can make the game feel. You can pick a colored sky to match your theme and change between day and night.
The fade in is a nice small little touch that makes it 10 times better then without it. I find there to be so many things to remember, I already forget how I did the things from the first few tutorials. So I think I will definitely come into trouble while making my game. I also find unity to be slowing down the more information I put into the game. Building's are actually pretty good quality in game, I thought it wouldn't be. Adding the the wind was a bit difficult i thought but once i got it working it made the game feel like you were in a real life world.




Comments

Popular posts from this blog

Introduction to me

Well....my name is Chloe Traynor, I am from Wicklow and live up in the mountains in the middle of no where. I did a 2 year multimedia plc course in Blackrock to get into the second year of this course. I've been into computers since I was very young as one of my older brothers was a techy guy and showed me the ways.  I went on a J1 to the USA for the summer with 2 of my friends and it was the best experience of my life so far. you meet so many new people not just from America but from all over the world like Bulgaria, Thailand, Taiwan and Australia. We worked in South Carolina for 2 and a half months working in a restuarant where every one was super friendly and loved us just cause we were Irish. we then went travelling all along the east coast of America to Washington DC, Philadelphia and finishing off in New York. we seen everything there was to see in each of the states and by the end in New York we tried not to blow all our money so we just lived off of the euro saver menu in

Game Vision Statement

Introduction The Extreme Wilderness is a first person shooter game for PC that you are in a 3D open world and must survive the danger's. Description It start's off with you wake up in the wilderness with nothing so must venture your way around the map to collect different item's such as wood, a gun, ammo, health packs etc. with some of these item's you can kill the dangerous animal's before they kill you. With wood you can make a small little base to keep safe, or to even build a path way up onto a mountain. If you find a health pack it will restore all of your health if you have taken damage from something. Your health bar will be visible on the screen as well as the amount of ammo you have. The longer the game goes on the harder it will be to survive as the danger's become more frequent. You will be able to find different weapons across the map. There will be thing's such as a building that will be guarded by security and will try to kill you if yo

First Playable

I downloaded a assets pack from the asset store called 'citizen of the forest'. I thought this pack would be handy so as I could add some buildings with detail like for instance to add different set's of furniture. I was thinking maybe I could add into my game where the player can take a nap in the bed to gain health back. I then downloaded some asset's from Jimmy Vegas's site. I used his package with the tree's and grass. I Decided to go with this as I've used these asset's before so I know they work good. I Downloaded a gun from the asset store and attached it to the FPS controller by watching a Jimmy Vegas tutorial on YouTube. His tutorial show's how to attach an axe to a player so I'm going to have to find one where it shows me how to make a gun shoot. I have been making my game between two different computer's which have different version's of unity and i keep getting error's here and there which is very annoyi