I was talking to Chris and we agreed that my Role in the group is to create the characters in the game and to make sure they fit in with the year of the game it is set in.
Introduction The Extreme Wilderness is a first person shooter game for PC that you are in a 3D open world and must survive the danger's. Description It start's off with you wake up in the wilderness with nothing so must venture your way around the map to collect different item's such as wood, a gun, ammo, health packs etc. with some of these item's you can kill the dangerous animal's before they kill you. With wood you can make a small little base to keep safe, or to even build a path way up onto a mountain. If you find a health pack it will restore all of your health if you have taken damage from something. Your health bar will be visible on the screen as well as the amount of ammo you have. The longer the game goes on the harder it will be to survive as the danger's become more frequent. You will be able to find different weapons across the map. There will be thing's such as a building that will be guarded by security and will try to kill you if yo...
Hi Chloe, nice to see you're working in the big group. You're lucky that everyone is using the same power point presentation, it saves a lot of time and effort none of us really have I was just wondering about the approach to creating the characters for the game. Are you going to use blender or z brush or any of that jazz? Was wandering because I want to make my own 3D characters and so far I only know how to make 2D animations. Maybe include that section in your final Game Design Document. Anyways good luck!
ReplyDelete