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Project Beta

Game Rules 1. Game assets load in with unity’s pre-loader. 2. Main menu appears. 3. Player clicks the play button to start. 4. Timer starts and player spawns on the map with 100 health, 12 ammo bullets and a gun. 5. Player encounters enemies running at him/her, so he shoots them with the gun. 6. Enemies begin to hit the player as the player is running away and takes 15 health points from the player. 7. Player is running around dodging the enemies from hitting him/her as well as shooting them. 8. Player runs out of ammo and must run to find an ammo box. 9. Player finds an ammo box, so he/she gets 12 bullets(ammo) and begins shooting and killing enemies again and trying to dodge the hits from them. 10. Player sees his/her health is running low so goes running around looking for a health box 11. Player finds a health box, so he/she gets 50 extra health and begins shooting and killing enemies again and trying to dodge the hits from them. 12. Player hits into a trap...

Game Testing

I think this was a good article to read about giving criticism as it is what we are doing at the moment by commenting on other peoples alpha and first playable blogs. It tell's us how beneficial it is to get good and bad feedback without being biased. It gives some examples of how to tell someone that there work isn't good by saying something that they could improve on instead of pointing out specifically that you don't like it which i think was a great and helpful thing to have in their article. I also agree that when it comes to game testing that you should get someone that is in your target audience to try it out instead of a random person as their feedback will be the most valuable. I think testing someone's could be fun as you get to tell them what you most enjoyed and liked about it and what you think they could improve on, you could also give them some ideas that they could add to it that they wouldn't have thought of. It would be the ...

Unity Free Tutorials

I decided to try and find a tutorial on how to add a health bar, I looked through a few but they were pretty bad ones that were made on much older version's of unity so I thought it would be best to not try that as something might not work in the newer version of Unity. So I decided to go through Jimmy Vegas's videos to try and find a health bar and of course I did thankfully. There was a lot of coding for just a health bar, much more then I thought there would be.  It took a long time to get the health bar up and running, I was having a few problems with it, with sizing and placement etc. But in the end i got it working

Game Stories

I found this reading incredibly boring, I tried scanning over it to read the main point's to make a blog and there was no big points that I could see. I did't learn much from the reading as it was just different people's view's on what a story is in a game and how to make a good one and also one of the reading's talked about story for a movie and for poetry...nothing to do with games, and we obviously already know about a story having a beginning, middle and end. The only new thing I learned was that game's can have multiple beginning's, middle's and end's. I do see how the user interface is a big thing in game design as the player sees the controller as part of themselves in game. A good idea I got from the reading was what to name my game as it had mentioned putting the evil into it like "into the woods", or "encountering the evil". Josh Campbell's was prob the most interesting to read out of the boring lot as he  is talkin...

First Playable

I downloaded a assets pack from the asset store called 'citizen of the forest'. I thought this pack would be handy so as I could add some buildings with detail like for instance to add different set's of furniture. I was thinking maybe I could add into my game where the player can take a nap in the bed to gain health back. I then downloaded some asset's from Jimmy Vegas's site. I used his package with the tree's and grass. I Decided to go with this as I've used these asset's before so I know they work good. I Downloaded a gun from the asset store and attached it to the FPS controller by watching a Jimmy Vegas tutorial on YouTube. His tutorial show's how to attach an axe to a player so I'm going to have to find one where it shows me how to make a gun shoot. I have been making my game between two different computer's which have different version's of unity and i keep getting error's here and there which is very annoyi...

Week 8 Progress

Looking back at all my work I can see how much I have missed especially at the start, towards the end it got better and there was more blog's each week. I struggled trying to make 200-500 word's on some blog's so it took me double the amount of time then it should have. This was a big set back for me but I was able to do some tech tip's to make up some of the mark's but unfortunately not all. I am happy that I have improved as of recently, I have done less procrastination and tried my best and have reached the word count in a lot of my blog's. I am actually looking forward to the second semester as I have now become good at doing my blog's so I'm hoping I can come back and get all the mark's there is to get to make up for the first semester. I just hope that what I'm doing now can last another few months and that I don't get fed up of it and start to leave everything last minute again and sometimes not getting it done because of it, because...

Week 8 Comments and Feedback

I would rate the quality of  the comments and feedback on my blog of very high quality. Everyone has been giving me mainly positive feedback and if it wasn't positive they would always help me by advising me what to add which can be very helpful especially with the game design development. With the GDD the comments are useful as you are getting feedback from your idea in someone else perspective. It is very easy to have one idea in your head and then telling someone else but they see it completely different. Sometimes people can have good ideas that they comment to help you and your like 'how did i not think of that?' I would say the comments and feedback I have given to the other students very good. I would read their blog's and pin point out what I really liked about it and what was good and if there was something they could have improved on i would say it in a nice way. I think everyone has the same strategy of commenting where they start off  by saying hello an...